Interactive Artificial Life in Godot
Автор: The Pathfinders Codex
Загружено: 2025-12-03
Просмотров: 5
A walkthrough for a particle sim experiment where I combine two different artificial life algorithms, in Godot 4.5, using GLSL compute shaders.
Open Source available on GitHub: https://github.com/ThePathfindersCodex
Learning new stuff is great! Don't hesitate to let me know if you see bugs or have advice on how to improve it.
00:00 Two Worlds, One Question
00:45 Social Motion vs Digital Chemistry
02:03 Balancing Forces
04:02 Making It Fast with Spatial Hashing
05:23 The Hybrid Sim
07:12 What's Next
Purpose:
TECH DEMO and WALKTHRU - code overview for the project
HANDS ON CODE LEARNING - code available on GitHub to try yourself
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