Procedural Generation in Unity
Автор: TNTC
Загружено: 17 мар. 2023 г.
Просмотров: 90 681 просмотр
Join us on this PCG adventure and learn how to create unique and interesting experiences with procedural generation!
We'll discuss the key differences between procedural and random generation, and how to use randomness to your advantage. We'll also demonstrate how to use a parametric approach to generate a procedural room for a fantasy dungeon, and show you how to render it using the "DrawMeshInstanced" API.
Above all, this video aims to intrigue you and to show how you can think and design procedural content.
Also, please note that for demonstration purposes, some error checking and optimization steps have been omitted from the code shown in the video.
Support us on Patreon and get this project!🤩
/ tntcproject
Useful resources:
Practical Procedural Generation for Everyone - • Practical Procedural Generation for E...
Kate Compton - Let It Grow: Practical Procedural Generation From The Ground Up [PROCJAM 2015] - • Kate Compton - Let It Grow: Practical...
Procedural Building Generation with Grammars - • Procedural Building Generation with G...
DECORATE 3D DUNGEON - http://www.archmagerises.com/news/202...
Procedural Buildings, Board To Bits Games -
• Procedural Buildings, Part 1: Overview
Real-Time Monster Evolution -
• Real-Time Monster Evolution: Devlog #...
Used asset for the room:
https://kaylousberg.itch.io/kaykit-du...
DISCORD:
/ discord
secret: MILESTONEREACHED

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