GTA Vice City: The Actual NextGen Edition Modpack Showcase #16 (v7.0 WIP Showcase #8)
Автор: GTA Trilogy Games
Загружено: 2025-07-22
Просмотров: 1532
The modpack once again got another massive update, let me show you in this video what are the brand new features that this new massive update has, it is now WIP (Work-In-Progress) but eventually it will be released, I know that it takes a long time but there's a lot going on.
Keep in mind that today's video is kinda buggy and the modpack is now showing its dark side of being WIP, which is obviously shown by the game's stability.
Experience Grand Theft Auto Vice City NextGen Edition like never before with The Actual NextGen Edition Modpack Showcase! Watch as we showcase the new graphics, gameplay enhancements, and more in this modpack update! Get ready to take your Vice City experience to the next level!
Summary:
*Update 1:*
The S.W.A.T now only have uzi(s) instead of the stubby shotgun and m4
Reworked the Dispatch System from Scratch
Fixed Weapons' Collisions
*Update 2:*
Changing the EpsodicID to 2 will make the Grenade Lanucher explode upon impact
Increase the Squalo's HP on the mission "Supply and Demand"
Updated Mods
Fixed the Chainsaw and Flamethrower causing performance issues
Finally made RHL and Hotel Overhaul work together dynamically, thanks to @bigboss5688 for this.
Added SuperGT from GTA San Andreas.
*Update 3:*
The Dispatch is now brutal and smart as Original Game
Added Extra mods by teamdaka/forhad zamam
Added a 1986 style Hotknife
Finally made IaCF's Mansion Fixes and Mansion Overhaul work together dynamically, thanks to @bigboss5688 for this
Added further completed beta weapons. Thanks to @RuswordSkylet for this
Added two more Wanted Music.
Fixed an issue of the Healing mod locks the health to 100 after completing the pizza boy side mission, now it's works well thanks to LibertyTweaks.
*Update 4:*
Entering Animation for the Bullet has been fixed.
Adding tons of Optionals.
Added Huntley and Sadler from GTA San Andreas.
Merged between IaCF's Rosenberg Office and Enterable Rosenberg Office.
Fixed some shader issues, most noticably in the poles, thanks to *Azar_MA* for finding the issue.
Added an optional to choose the difficulty of the mission Demolition Man.
Added a LOT of clothes to the game, Thanks *teamdaka* to figure it out of how to add clothes to the game without replacement, thanks to *JTR6699* for the VC Outfits mod.
*Update 5:*
Add an ability to play Vigilante to Various Enforcements like Baracks, Police Maverick and so on.
Replace the Admiral with the FBI Washington on the mission "Check Out at the Check In"
GTA V's Boundries System has been implemented to VCNE means that it fixed an issue when visiting the Gator Keys using a Helicopter or a Boat!
Increase the loading time from 3 seconds to 15 seconds, thanks @ItsClonkAndre for the IV Loading Screen Extender!
*Update 6:*
Updated Mods.
*Update 7:*
Traffic Reworked.
Added fortune and Premier from GTA San Andreas.
Slighty changed vehicle names to beta vehicles.
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See the upcoming changes in v7.0: / discord
Download (for v6.0): https://www.mediafire.com/file/1i2gqm...
v7.0 is currently work in progress and it might be the third biggest update.
Here are the new changes: https://docs.google.com/document/d/1t...
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