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A Better Way to Code Your Characters in Unity | Finite State Machine | Tutorial

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Автор: Sasquatch B Studios

Загружено: 18 мая 2023 г.

Просмотров: 91 854 просмотра

Описание:

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In this Unity tutorial, We'll use, from the ground up, the State Machine programming pattern to setup some simple logic for our enemies.
This is a standalone video that walks you through setting up a statemachine for, in our case, enemies. But due to its design it's a perfect setup for characters or NPCs as well, and since the states are self-contained it's very easy to modify.

There will be a Part 2 to this video that expands on the idea by dividing the logic of our states into ScriptableObjects, but this video is meant to act as a standalone, and so if you're interesting in learning how to setup a stateMachine, this is video for you!

Link to Download the FREE 2D Asset Pack seen in this tutorial:
https://assetpack.sasquatchbstudios.com/
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In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: https://assetstore.unity.com?aid=1100...
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Contents of This Video: ------------------------------------------

00:00 - Why Use a StateMachine?
00:47 - What We're Going to Create
01:43 - Setting Up The Base Enemy Script
04:57 - Setting Up The StateMachine Framework
09:22 - Creating the Idle State Logic
10:15 - Creating Some Trigger Checks for State Changes
12:38 - Creating the Chase State Logic
13:19 - Creating the Attack State Logic


Who We Are-------------------------------------

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A Better Way to Code Your Characters in Unity | Finite State Machine | Tutorial

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