Realistic Wooden Floor in Substance Designer ( Part 1 )
Автор: Filip Hodas
Загружено: 20 авг. 2020 г.
Просмотров: 27 992 просмотра
In this Substance Designer tutorial we will be creating fully procedural height map for Versailles wooden floor. Part 2 coming soon!
Get the files from the tutorial on my Patreon: / filiphodas
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Contents:
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00:00 Intro
01:09 Creating base shape
07:00 Adding height variation using Flood Fill node
15:05 Adding chipped edges
18:53 Creating wood texture
25:00 Mapping texture to the planks
34:43 Adding wood damage and edge wear
39:38 Adding surface details (dents and scratches)
43:18 Outro
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Track: Imaginary Love — INOSSI
Free Download / Stream: hypeddit.com/link/roek7n
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