The Making of Dyson Sphere Program: How 5 People Built a Galaxy
Автор: Stories Behind Videogames
Загружено: 2025-12-09
Просмотров: 817
In 2019, a tiny team of five developers in Chongqing, China, set out to do the impossible: build a sci-fi simulation game that could render entire galaxies, millions of individual machines, and massive Dyson Spheres without a single loading screen.
The industry said it couldn't be done on a small budget. The math of mapping a square grid onto a round planet was a nightmare. And the game engine, Unity, wasn't ready for the scale they needed. So, Youthcat Studio decided to rebuild the rules using experimental technology (Unity DOTS) to save their dream.
Dyson Sphere Program didn't just succeed; it humiliated AAA studios with its performance and polish, selling over 1.7 million copies and maintaining an "Overwhelmingly Positive" rating on Steam.
This documentary reveals the technical wizardry behind the game, the risks of the controversial "Dark Fog" combat update, and the philosophical lore behind the CentreBrain.
Resources:
Dyson Sphere Program Steam Page: https://store.steampowered.com/app/13...
Youthcat Studio Twitter: / dysonprogram Unity DOTS Explanation: https://unity.com/dots
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