Vertex Shaders & Tessellation | Unity Shader Code Basics 05
Автор: Daniel Ilett
Загружено: 2025-11-06
Просмотров: 1814
The vertex shader can be used to modify the position of each vertex in your mesh, so with a sine function, we can make basic wave patterns. If your mesh is too low-poly, then tessellation shaders can be used to create new vertices between the old ones, whose vertices can then be moved instead.
------------------------------------------------------------------------
👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2026-01-03-tu...
------------------------------------------------------------------------
✨ Snapshot Shaders 2 has you covered for all your post processing needs: https://assetstore.unity.com/packages...
✨ Grab Retro Shaders Pro, my PSX and N64 shader asset pack, here: https://assetstore.unity.com/packages...
📚 Get a copy of my shader book here: https://link.springer.com/book/10.100...
------------------------------------------------------------------------
💬 Join the Discord: / discord
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett
------------------------------------------------------------------------
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: