Texturing & UVs | Unity Shader Code Basics 02
Автор: Daniel Ilett
Загружено: 2025-10-13
Просмотров: 2243
Textures are just 2D arrays which contain color data we can map onto a mesh. Meshes use a texture coordinate attached to each vertex to define which part of the texture should be draw on the mesh. Learn all about textures and UV coordinates in this tutorial!
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2025-10-16-tu...
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📚 Get a copy of my shader book here: https://link.springer.com/book/10.100...
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