Version Control that doesn't suck | Nuno Afonso
Автор: Wookash Podcast
Загружено: 2025-10-25
Просмотров: 7195
Hey! Nuno Afonso is the sole author of Ark (https://ark-vcs.com) - VCS for games, or for any project that needs to handle binary files really :) I am quite happy that Nuno agreed to talk to me after a bit of hesitation at first! He's extremely fun to talk to, he knows lots of pain of AAA game industry with source control and he made Ark as a response!
He also made a live demo for us, right here in the episode!
Try Ark at https://ark-vcs.com
Follow Nuno at: https://x.com/nafonsopt
00:00:00 Nuno Afonso's Early Programming Journey
00:07:38 Breaking Dogmas at First Indie Game Company
00:12:50 From CD Projekt Red to Jai and ARK
00:22:50 ARK: GUI-First, Speed, Data Ownership
00:25:10 Why Git Fails in Game Development
00:36:38 Git's Branching and Binary File Issues
00:47:41 ARK's Centralized Solution to Git's Problems
00:55:34 Trunk-Based Dev for Faster Game Iteration
01:11:53 Perforce's Flaws and Costs in Game Dev
01:28:56 DEMO starts!
01:42:03 Collaborative Shelving: Sharing Without Commits
01:52:46 Resolving Conflicts in ARK
02:05:10 ARK's File Locking and Commit Protection
02:19:08 Easy Branching and Data Integrity in ARK
02:28:00 Handling Unreal Engine Projects with ARK
02:36:40 Developing ARK and Its Fair Licensing
02:46:19 Nuno's Experience with Jai Language
02:59:09 ARK Technical Challenges and GUI Dev
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