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Sonic Forces - Arsenal Pyramid: Interior (Sega Genesis Remix)

Автор: Dv2

Загружено: 2018-04-23

Просмотров: 49635

Описание:

16-bit chiptune demake cover of "Arsenal Pyramid - Interior" from Sonic Forces, compatible with the Sega Genesis / Sega Mega Drive console. Download links included.

MORE SONIC FORCES (playlists):
*Genesis (16-bit): https://tinyurl.com/y8cha9sd
·Master System (8-bit): https://tinyurl.com/y9fcbmtv
You can also find the playlist by browsing my channel, next to other soundtracks I've covered and a playlist of songs from games I've only covered once, like Killing Floor 2, Kirby Planet Robobot and Doki Doki Literature Club.
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Technical info (updated 13/Apr/2019)
·Program: DefleMask Tracker v0.12.0
·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM])
·FM instruments loaded: 16
·PSG volume macros loaded: 2
·PCM samples loaded: 3
·Max. FM channels active: 5
·Max. PSG channels active: 3
·FM channel 6: Set to DAC and FM (changes arbitrarily)
·PSG channel 4: Free range white noise
·Tempo: 140 BPM (clock 56Hz, speed 03/03)
·Time in development: 3 days (+3)

DOWNLOADS (Google Drive):
*MP3: https://tinyurl.com/yysxuba8
·VGZ: https://tinyurl.com/y4z7fsgw
·DMF: https://tinyurl.com/yya4s6sb
Feel free to use them for your videos or fangames.
NOTE: To uncompress the VGZ file, rename it to "vgm.gz" and extract it with 7zip, WinRar, etc.
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About the song:
The intro was hard to replicate, I couldn't quite get the same feel, so instead I used instruments that reminded me of other older songs. Such a shame it's not included in the loop, it's one of my favorite parts of the song. At 1:36, there's a piano and strings playing notes at the same time in the original, and I realized I could make them be one and the same, especially since where I would usually use square waves as a piano, this time I'm actually using square waves like I'm supposed to, though I still used a square wave channel as strings.

I've had trouble in the past deciding what I want my remixes to be, sometimes they're like "real" covers, sometimes they're chiptune adaptations, and with time I've come to a realization: you can forget what the Genesis can do, and once you do, everything you make starts feeling the same, and I think I know why this happens. The Genesis is somewhere between realistic and synthy: the SNES is soundfont-like, but the YM2612 is "predefined", though unlike some 8-bit systems, you can customize it to sound different. This is what confuses people, I think. In my opinion, being able to make your own instruments is the Genesis' greatest strength (and usually the best soundtracks take advantage of that), yet people use the same instruments like a soundfont, like an 8-bit system, like if they were predefined.
Why do I mention this here? Well, while making this song I pondered: if the Genesis is capable of this, then could we have had this style of music in the '90s? and then I remembered what Sega now thinks Classic Sonic was like back then, and all the people midi-slapping with the same soundfont everywhere, and I wondered what went wrong.
...Is this a rant? it took me like 10 rewrites, jesus.

About the lack of picture:
I had the idea to use a mix of sprites from Metropolis Zone from Sonic 2 and some from Sonic CD, but I couldn't think of a way to not make it look like just Metropolis, so I gave up.

Sonic Forces - Arsenal Pyramid: Interior (Sega Genesis Remix)

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