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System Driven Level Design (My Biggest Mistake)

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Автор: Lost Relic Games

Загружено: 2 июн. 2023 г.

Просмотров: 38 107 просмотров

Описание:

➤ Wishlist My Game Blood And Mead https://store.steampowered.com/app/10...
➤ Join the community -   / discord  
➤ Support on Patreon -   / lostrelicgames  
➤ Buy me a coffee - https://www.paypal.com/donate/?hosted...

Other videos and devlogs:
My character art sucked, so I fixed it.
➤   • I HAD TO DO IT - Blood And Mead DevLog  
My Game Lost it's G Rating
➤   • My Game Just Lost it's G Rating... (B...  
Indie Game Launch FAILS Badly ( My Response / Analysis )
➤   • Indie Game Launch FAILS Badly  ( My R...  

Description: In this video I discuss System Driven Level Design, a valuable concept to help those looking to create games, specifically platformers, dungeon crawlers and level-map-centric games.

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System Driven Level Design (My Biggest Mistake)

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