⚙️UV Space Explained
Автор: Marina VFX
Загружено: 2025-11-01
Просмотров: 25
Welcome to the first episode of FX Essentials / Technical Principles — a new series where we explore the invisible foundations of visual effects.
In this video, we’ll demystify UV space — what it actually is, why the UV preview looks red and green, and how textures are sampled and mapped onto 3D meshes.
Think of UVs as the coordinate grid where every pixel of a texture finds its place on a surface — that’s what makes shaders come alive.
✨ This episode was recorded entirely in flow, so if something feels unclear — don’t hesitate to ask questions in the comments. I’ll be happy to expand on any part in the next videos.
🎓 Watch next:
→ Coming soon: UV Tiling Explained
→ Coming soon: UV Offset Explained
✨ Follow my journey:
YouTube — / @marina_vfx
LinkedIn — / marina-lanova
ArtStation — https://www.artstation.com/marina_vfx
X — https://x.com/MarinaVFX
Real-Time VFX Forum — https://realtimevfx.com/t/marina-vfx-...
📅 New video every Saturday
#VFX #Unity #ShaderGraph #FXEssentials #GameDev #VisualEffects
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