Tutorial: Rigging an IK Leg in Maya
Автор: Jason Baskin
Загружено: 2014-07-15
Просмотров: 173905
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In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include:
Joint placement
Creating an IKRP handle to control the leg
Creating IKSC handles to stabilize the foot
Creating sub-foot pivot groups to allow for foot flexing and weight shifts
Creating a foot control with custom attributes
Connecting the foot control to the sub-foot pivots using the connection editor
Creating knee controls (using the pole vector constraint)
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