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How I Learned Procedural Generation

procedural generation

procedural terrain generation

terrain generation

low poly terrain

unity devlog

devlog

game dev journey

unity skybox shader

unity water shader

unity3d

madewithunity

indie game devlog

Procedural generator

Автор: Lejynn

Загружено: 22 февр. 2022 г.

Просмотров: 294 281 просмотр

Описание:

In this video, I build a complete procedural low poly terrain generator from scratch. I also dive into shader graph to create a skybox, terrain, and stylized water shader. This is the second installment of my game dev journey.

---- ⭐ Use this Playlist for the tutorials I used in this video ⭐ ----
   • Procedural Generation Tutorials  

---- Tutorials I referenced in this video ----
MESH GENERATION in Unity - Basics
PROCEDURAL TERRAIN in Unity! - Mesh Generation
MESH COLOR in Unity - Terrain Generation
Procedural Terrain Generation - Sebastion Lague
Basics of Shader Graph - Unity Tutorial
How to make a Gradient Skybox with Stars in Unity | Shader Graph Unity\
Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial
SIMPLE CARTOON WATER in Unity
3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial
How to make a low poly tree in Blender 2.8
How to Randomly Generate Levels (and Islands)
"STYLIZED" GRASS - GIMP TO UNITY IN 7 MINUTES - Game Asset Creation
GRASS SWAY in Unity - SHADER GRAPH

---- Articles ----
Sphere UV Article - Creating a procedural skybox in Unity's Shader Graph
  / procedural-skybox-shader  

---- Previous Episode ----
Building a Satisfying FPS Controller in Unity | Devlog
   • How I Made a Satisfying FPS Controller  

VIDEO CHAPTERS
00:00 Intro
00:27 Terrain Generation
02:01 Coloring the Terrain
02:48 Diving into Shaders
03:26 Creating Vegetation
04:44 Exploring the Island

How I Learned Procedural Generation

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