How I Learned Procedural Generation
Автор: Lejynn
Загружено: 22 февр. 2022 г.
Просмотров: 294 281 просмотр
In this video, I build a complete procedural low poly terrain generator from scratch. I also dive into shader graph to create a skybox, terrain, and stylized water shader. This is the second installment of my game dev journey.
---- ⭐ Use this Playlist for the tutorials I used in this video ⭐ ----
• Procedural Generation Tutorials
---- Tutorials I referenced in this video ----
MESH GENERATION in Unity - Basics
PROCEDURAL TERRAIN in Unity! - Mesh Generation
MESH COLOR in Unity - Terrain Generation
Procedural Terrain Generation - Sebastion Lague
Basics of Shader Graph - Unity Tutorial
How to make a Gradient Skybox with Stars in Unity | Shader Graph Unity\
Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial
SIMPLE CARTOON WATER in Unity
3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial
How to make a low poly tree in Blender 2.8
How to Randomly Generate Levels (and Islands)
"STYLIZED" GRASS - GIMP TO UNITY IN 7 MINUTES - Game Asset Creation
GRASS SWAY in Unity - SHADER GRAPH
---- Articles ----
Sphere UV Article - Creating a procedural skybox in Unity's Shader Graph
/ procedural-skybox-shader
---- Previous Episode ----
Building a Satisfying FPS Controller in Unity | Devlog
• How I Made a Satisfying FPS Controller
VIDEO CHAPTERS
00:00 Intro
00:27 Terrain Generation
02:01 Coloring the Terrain
02:48 Diving into Shaders
03:26 Creating Vegetation
04:44 Exploring the Island

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