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How to write native plugins in Unity: do not fear the [brackets] | QUO VADIS 2019

Автор: Booster Space

Загружено: 2019-05-13

Просмотров: 2516

Описание:

Speaker: Gabriel Steinkirch (Software Developer, InnoGames)
"How to write native plugins in Unity: do not fear the [brackets]"

Many Unity developers have the impression that developing native code plugins for unity is complicated. Gabriel Steinkirch will share his experience on the topic and try to show that it is not only easy, but also very useful to be able to write your own Android (Java) and iOS (objective-c/Swift) plugins.

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QUO VADIS is the core B2B event during two days of gamesweekberlin. In April 2019, it was a new and holistic experience: central, convenient and perfectly integrated into this one week full of gaming events connecting business, technology and culture. The reason for that: with the new host Booster Space, the organizers of gamesweekberlin themselves have been responsible the QUO VADIS for the first time.

QUO VADIS consists of keynotes, talks, roundtables and workshops focusing on individually tailored tracks for business developers, game developers, community developers and other industries interested in digital games. It’s one of Europe’s hot spots for gaming professionals: Meet with decision makers, creative minds and leaders of the gaming industry and lay the foundation for your success.

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QUO VADIS - game development & business conference 2019
www.qvconf.com

A brand of Booster Space
Part of gamesweekberlin 2019
Funded by Medienboard Berlin-Brandenburg

How to write native plugins in Unity: do not fear the [brackets] | QUO VADIS 2019

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