#devlog
Автор: Ray Long
Загружено: 2026-01-09
Просмотров: 3710
Creating a rules engine allows us to decouple game systems and mechanical rules away from our code implementation. This means we can update rules without doing any refactoring on our rules interpreter, we avoid sprinkling rules throughout the codebase, and we open up contributions from team members outside of the programming cohort.
Code: https://github.com/WizardBeardStudio/... (MIT License for the community).
LinkedIn: / ramonjlongiii
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