PCG + Geometry Script in UE 5.5 - Wall Generator Tutorial
Автор: DK 3D
Загружено: 2024-11-11
Просмотров: 13104
Unreal Engine 5.5 brings a range of powerful new features, with PCG (Procedural Content Generation) and Geometry Scripting standing out as tools that can significantly enhance level design and content creation workflows. This is an in-depth guide to understanding and leveraging these tools for procedural customized asset creation.
Chapters:
00:00 Demo
04:24 Create the Wall Blueprint and PCG graph
15:50 Saving the mesh from the generator
24:40 Add holes for the windows to the wall
40:00 Create Custom Blueprint for creating Dynamic Box to subtract
01:03:31 Place the windows inside the holes
01:06:10 Create Custom Blueprint for Copying MaterialID
01:16:30 Add a door to the Wall generator
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