Let's play with the jit.gl.bfg object - Funky Shape (Shaders)
Автор: Amazing Max Stuff
Загружено: 2019-04-06
Просмотров: 5644
IMPORTANT FOR MAC USERS:
the line
vec2 texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
should be
vec2 texcoord = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
Shaders introduction articles:
https://www.federicofoderaro.com/writ...
Download the patch here:
/ playing-around-25870395
Join my Patreon to support me and get a lot of Patches for the Visuals:
/ mediacoding
Take a look at all my tutorials videos:
https://www.federicofoderaro.com/vide...
Take a look at my shared patches:
https://www.federicofoderaro.com/patc...
Доступные форматы для скачивания:
Скачать видео mp4
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