Nintendo 3DS Programming in C - Episode 7 - BreakOut 3D
Автор: Retro C Game Programming
Загружено: 2026-01-07
Просмотров: 117
In this video, I show you how to use all the previous topics I covered, to create a full game. Using the game code, as a template, should enable you to create your own projects with confidence. First I show the working game and models I used, next I show the sound files, as the emulator I use does not work with sound. Next I dive into the code and go through the Game States, in the Game Module and how they tie the whole game together. Next I go into the LevelManager and how it handles the bricks and collisions. Next I go over the Player Manger and Ball Manager code. I also cover a few function name changes in the Scene 3D Module, called S3D.
The Assets used and the source code can be found at the link below
https://sourceforge.net/projects/retr...
If you have found this video useful, please consider saying thank you by, buying me a coffee at
https://buymeacoffee.com/briangivenh
or buy/donate to one of my current games over at Itch.io
https://brig78cx.itch.io/
Any issues, questions or suggestions about the video, please let me know below and I will reply next time I am online.
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