Nintendo 3DS Programming in C - Episode 1 - Tech Specs and 2D Graphics.
Автор: Retro C Game Programming
Загружено: 2025-07-20
Просмотров: 410
In this video I quickly go over the Tech Specs of the original 3DS and then concentrate on creating 2D Graphics using FrameBuffers and Blitting Functions. I explain how you can create and use 2D images on the 3DS using my DS2Tile program and show how to get them moving and animating quickly on either screen. I also touch on using the ThumbStick or DPAD to move your player around the top screen.
Tech Specs and HomeBrew Info
https://www.3dbrew.org/wiki/Hardware
Lime3D Emulator
https://citra-emulator.com/lime3ds/
SourceCode for project
https://sourceforge.net/projects/retr...
DS2Tile code/application
https://sourceforge.net/projects/retr...
More details about how to use the DS2Tile program can be found in either the GameBoy Advance playlist or the DS Playlist.
If you have found this video useful, please consider saying thank you by, buying me a coffee at
https://buymeacoffee.com/briangivenh
Or buy a game or check out my current games over at Itch.io
https://brig78cx.itch.io/
Any issues, questions or suggestions about the video, please let me know below and I will reply next time I am online.
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