Kirby's 0% Throw Combos (V8.0.0)
Автор: kirbypwnedyou
Загружено: 2020-07-04
Просмотров: 17335
Text document listing out all of the combos:
https://docs.google.com/document/d/1m...
This is an updated version of my previous Throw Combo video in order to include Min Min and the changes to Kirby's low % throw combos now that Forward Air has been changed.
To be brief, the changes to Fair 2 and Fair 3 result in victims tumbling from the 2nd Fthrow sooner than usual, as they take more damage from Fair 2 & 3. This removes the possibility of the usual "Fthrow Fair Fthrow Dair Utilt Usmash" combo on a fair portion of the cast, but it's not entirely gone. Fortunately, the changes to Fair 2 and 3 benefit Kirby's alternative combos, which you can see in this video.
One of the new combos was actually figured out by Mukyu, a Japanese Kirby, while I was making this video. Fthrow Fair SH Uair Utilt Bair/Usmash works on a couple characters and is a great substitute for the usual combo, as it's barely vulnerable to SDI.
Fthrow Fair Dash Utilt (+Utilt) Bair/Usmash is a combo that works on nearly the entire cast while keeping high damage output and without being very vulnerable to SDI. I would recommend doing this combo over the alternatives I show, but it is very dependent on your execution skills. The alternatives are usually weaker than this combo, but require less execution skill from the Kirby.
All of these combos work at 0% (Or 1% if you're Charizard, Ivysaur, or Pit/Dark Pit). The combos shown work on any flat stage, Lylat, and Battlefield.
If you're interested in BF/Lylat specific throw combos, check out one of my previous showcases here: • Kirby's Optimal Low Percent Fthrow Combos ...
If you're interested in Copy Ability setups & Copy Ability combos under BF/Lylat platforms, check out this showcase: • Kirby's Copy Ability Combos and Inhale Set...
Echo Fighters (and Doctor Mario) are not directly shown because they share the same properties as their originals.
95% of these clips are shown with NO tumble. This means DI is impossible with these conversions.
DI on Utilt is negligible and worst case scenario Kirby can just Bair/Nair instead of Usmash. Every situation with tumble shown is with DI Away and the victim escaping with their best/fastest option. If you don't believe me, that's OK, just test it out yourself in-game. If I made a mistake, please let me know and provide evidence!
If Bair is shown as a finisher instead of Usmash, that means Usmash is not a true followup. If you see Usmash used, then you can substitute the finisher with Bair instead if you'd like to keep one of your kill options fresh.
If Dair Jab is used, that means Dair Utilt is not true against the character in question. This is due to them landing and not being in hitstun long enough to prevent shielding.
These conversions are focused on damage optimization and some others are focused on positioning. These conversions also account for opponent's escape options not only in the form of Airdodge, Jump, and combo-breaking attacks, but hurtbox shifting as well. That's why you don't see a lot of Fthrow Dair, because a lot of characters can shift their hurtbox via animation to avoid it.
Copy Abilities are included!
Every turnaround Utilt done after a Dair or Dash after Fair is an instant turnaround Utilt. Don't know what that is? Check out a tutorial here: • Instant Turnaround Tilts Tutorial (V6.1.0)
Unfortunately, Pichu and Diddy Kong have absolutely no combos that work on them at 0%. Their hurtbox sizes in a non-tumble animation are just too short/slim. Fortunately, Pichu is never really at 0% and Diddy Kong isn't as common anymore.
Fun Fact: Every character who gets hit by Dair Utilt Bair/Usmash can get hit by Dair Utilt Inhale. Keep this in mind for getting Copy Abilities!
If there's one thing I find funny about these new combos, it's that Dair is rarely used now. I still think the move's bad, but Dair Rides are great.
Music used:
Mind in the P-R-O-G-R-A-M (Star Dream Phase 1) - Kirby: Planet Robobot
Heroes in Another Dimension Remix - Super Kirby Clash
Parallel Boss - Kirby Star Allies
Dededestroyer Z - Kirby Battle Royale
Menu V2 - Kirby Battle Royale
All of this was done with jugeeya's Training Modpack! No longer must I suffer with Smash Ultimate's default training mode tools. Check it out here if you're interested and have a modded switch. https://github.com/jugeeya/UltimateTr...
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