'Pillars of Eternity' and Proper Attribute Tuning
Автор: GDC Festival of Gaming
Загружено: 2016-06-24
Просмотров: 340379
While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian's Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era.
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