Houdini + UE4 Procedural Farmland Updated
Автор: Ryan Jackson
Загружено: 2019-04-11
Просмотров: 1203
This is my final year project from staffordshire university, The aim of this project was to be able to quickly generate procedural farmland for games and have it feel somewhat realistic.
The features of the tool include:
Proedural Fence Placement
Grass Placed By Landscape material
Procedural Border Foliage Placement.
Procedural Road with Interaction with foliage and Fences
Two Types of Field
Object Detection and Masking
Shorter Grass in Detected Objects Shadows
The tool is primarily made in Houdini and demonstrated in unreal engine 4
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