Godot Animation Expressions (no-code animation transitions!)
Автор: Feles Machina
Загружено: 2024-11-27
Просмотров: 12094
Skip to 2:18 for the State Machine setup. Everything before then is intro, and setting up the CharacterBody3D/script. (It's just the defaults, you're not missing out on anything skipping ahead)
A lesser used feature of the Animation Tree that uses the Advance Expressions of the State Machine node to automatically transition your model's animations without needing to code any of it.
0:00 Intro
0:28 CharacterBody3D setup
0:51 Script setup (it's just the default)
1:18 Camera Setup
1:36 Testing tank controls
1:45 Skeleton retargeting and adding animation library
2:18 NO CODE ANIMATION TREE SETUP
2:56 Animation node setup
3:16 Transition evaluation expressions
4:16 Test the idle/run transition
4:46 Falling transition setup
6:23 Possible usage ideas and inspiration
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