Real-Time Cloud Shadows in Unity: Optimized Shader Graph Workflow for Mobile & VR
Автор: Mythmatic
Загружено: 2025-03-06
Просмотров: 4289
In this video, I walk through a detailed workflow for creating real-time cloud shadows on a Unity terrain, with performance optimizations specifically tailored for mobile and VR projects. I start by showing how to generate a custom render texture using Shader Graph. Next, I demonstrate how to create a seamless black and white cloud mask in Photoshop using the 'Filter / Render / Clouds' function, which produces a natural-looking texture for the effect. Finally, I explain how to set up the directional light's cookie with the custom render texture to bring the scene to life.
Timestamps:
0:00 – Intro
0:08 – Cloud Overview
0:34 – Directional Light Cookie (Mask Light)
1:07 – Creating Cloud Files
1:47 – Generating the Cloud Mask in Photoshop
4:10 – Cloud Shader Graph
10:01 – Custom Render Texture & Material Setup
11:26 – Connecting Cloud Cookie
This guide provides a clear, step-by-step approach for implementing real-time cloud shadow effects optimized for mobile and VR Unity projects.
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