Redshift UV Randomizer with OSL and Maya | Fix Texture Tiling
Автор: CGStirk
Загружено: 2022-03-24
Просмотров: 7138
A partial solution for breaking up UV tiling in Redshift. Currently, this method does not work well with displacement. V-Ray has the UVW Randomizer with stochastic tiling, Arnold has cell randomization on their Triplanar node, but Redshift currently has no built-in method. With OSL, we can randomize the UVs via a Voronoi noise I made with extra noise along the borders/edges of each cell. This also works with normal map rotation.
Download the OSL files here: https://github.com/CGStirk/OSL
Project files available on Patreon: / cgstirk
00:00 Intro
02:48 Basic idea
06:12 Redshift OSL
09:35 Distorted Voronoi 3D Noise OSL settings
17:34 UV Placement OSL
19:52 Randomizing the UVs
26:20 Normal map problem
27:57 Normal Rotation Fix OSL
30:41 Displacement problem
34:49 Mitigating the displacement issue
35:30 Alternative solutions but with disadvantages
36:23 Outro
Join the Discord server! / discord
Portfolio: http://lindenstirk.com/
Artstation: https://www.artstation.com/cgstirk
Patreon: / cgstirk
#redshift #osl #maya
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: