Instantiate Prefab Entity at runtime Using ECS 1.0
Автор: WAYN Games
Загружено: 2022-10-29
Просмотров: 7127
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In this video we will use the knowledge accumulated previously in the #unity #ecs 1.0 tutorial series to see #howto make entities at runtime using a prefab entity. We will learn about the Entity Command Buffers and major system groups.
VERSION
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Unity : 2022.2.0b13
DOTS : 1.0.0-exp.14
SOURCE CODE & FOLLOW ALONG CONTENT
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Starting repo : https://github.com/WAYN-Games/DOTS-Tr...
Ending repo : https://github.com/WAYN-Games/DOTS-Tr...
Halloween Bonus Asset : https://assetstore.unity.com/packages...
CHAPTERS
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00:00 -- Intro
00:43 -- Disclaimer Unity / DOTS versions
01:32 -- Setup the prefab & spawner
02:32 -- Spawner Authoring & Baking
04:17 -- Testing the spawner
04:38 -- Like !
04:49 -- What are Entity Command Buffers ?
05:15 -- Main Command Buffers in the default game loop
06:04 -- The spawning system
07:15 -- Avoid visual artifact !
08:13 -- Spawn skeletons ! (Halloween Bonus)
09:11 -- Outro
SOCIAL
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💬 Chat : https://wayn.games/discord
🐦 React : https://wayn.games/twitter
📝 Ressources : https://wayn.games/github
#DOTS #Course #tutorial #unity3d #unitytutorials
#gamedev #entitycomponentsystem #dataorientedtechnologystack
#madewithunity #prefab #runtime
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