Shortest Path Finding Series - Part 02: Parsing and Handling Graph Data Structure in C/C++
Автор: MNI's Coding Axis
Загружено: 2025-11-05
Просмотров: 40
Hey everyone! 👋 Welcome back to the Shortest Path Finding in C++ series — this is Part 2, and things are getting exciting! 🚀
In this video, we’ll start building the core data structures that power our graph — the Node, Edge, and Graph classes.
We’ll also learn how to read city connections from a file, store them efficiently, and make sure our graph is fully connected and ready for pathfinding!
Here’s what we’ll cover:
-Creating Node, Edge, and Graph classes in C++
-Parsing input data from a file
-Managing neighbors and avoiding duplicates
-Preparing our graph for Dijkstra’s Algorithm
By the end, you’ll have a complete graph structure ready for Part 3, where we finally implement Dijkstra’s Algorithm from scratch! 💪
If you’re enjoying the series, don’t forget to like, comment, and subscribe so you don’t miss what’s coming next! 🔔
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