FFXI - SCH Legion Hall of Mul Solo
Автор: Mischief17
Загружено: 2015-04-13
Просмотров: 2328
The boss hall of Legion. Helix does serious work here on the first two waves, doing the majority of the damage. While the first two waves aren't necessarily easy, it is the third wave that is the major issue, but let's break it down first.
Mantis enemies die to one Cryohelix. Haven't tried other elements, but I assume they work too. Both Mired and Paramount. Obviously Death Prophet is instant death if it lands, but it is extremely inaccurate while kiting (hasn't hit me once after 5+ runs).
Ironclad enemies are weak to water and thunder. It's important to note that the Paramount Ironclad is the only enemy in the zone that doesn't cast, and therefore will stick to you much easier. Ballistic Kick and Seismic Impact are both 20' and can both be deadly. Veiled Ironclad is annoyingly accurate with Bindga.
Harpeia enemies are weak to ice and thunder. Lofty isn't that special. Paramount version will change between taking normal magic damage and taking double magic damage, indicated by the 1hr dust cloud. It'll also use either Chainspell or Mighty Strikes after another Paramount dies, so watch it.
Naraka enemies are weak to fire and thunder (noticing a pattern?). Raksha: Illusion is 20' conal and is almost a death sentence if it lands (curse, paralyze, gravity), but like Death Prophet is rather inaccurate. Paramount version casts Kaustra before it dies, which is why I prefer to kill it last (not required though). Other than that, nothing special about them.
Paramount Botulus hits hard, but it is VERY weak to magic. Paralyze screws it up quite a bit. It also has Kaustra, which can be overwritten with (but also overwrites) Embrava. Some of its TP moves can be nasty, but are all easily outran unless you're affected by bind/gravity. By itself it may be more dangerous than any of the wave two enemies, but it's not hugely threatening...
It's the Paramount Gallu that makes the third wave extremely difficult. Gallu makes all the other enemies in Legion, almost all other enemies pre-Adoulin, and a lot of enemies post-Adoulin look like chumps. It moves very fast, hits extremely hard (can one-shot easily if caught out of PDT gear), has a large amount of nasty status effects including Petrify, Defense Down, Encumberance, Doom, Weakness, and Death, and takes relatively little magic damage. It also has enstun and enbind on two of its three auto attacks. Not fun at all. Paralyze helps a lot, but still, good luck surviving.
It's worth noting that I have the earring Arete Del Luna +1 equipped at all times during this run. The huge amounts of Resist Bind/Stun/Gravity on this item is VERY noticeable in here. For one thing, the enstun effects from the Ironclads and Gallu land much more often without it...
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