Feedback from custom game engine written in zig
Автор: Nathan Franck - Game Dev
Загружено: 2025-11-19
Просмотров: 569
0:00 - Intro
1:00 - Game Overview
1:32 - Game Vision & Objectives
2:56 - Steam Deck Demo
3:56 - Current Game State
Why Zig is Great for Gamedev
5:05 - Allocators & Arenas
9:37 - Compile-time Features
12:23 - Vector Math & Decl Literals
18:17 - Release Modes & Performance
21:18 - Custom Physics System
23:12 - Build System & Asset Pipeline
26:10 - Generated Code from Art Assets
Zig Annoyances & Challenges
30:20 - Language Still in Development
32:11 - Scalar Math Ergonomics
34:39 - Try Calls & Verbosity
39:06 - LSP & Build Check Issues
41:03 - Personal Career Update
45:33 - Outro
Super long-form video dumping my thoughts on zig after 2 years of hobby development from the perspective of a 10 year+ professional game developer.
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: