Environmental Storytelling Explained [Stray, Gone Home, Amnesia, Unpacking, Minit]
Автор: Indie Game Clinic
Загружено: 2025-05-08
Просмотров: 2924
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00:00 what happened here?
00:35 the storytelling potential of apocalypse
04:32 the spectrum of environmental storytelling
06:45 Amesia: Rebirth examples
09:40 Gone Home and the problem with "walking sim"
13:10 1-bit worldbuilding in Minit
14:50 Unpacking and storytelling with objects
16:15 indexical storytelling theory
20:34 practical considerations for indie games
22:34 thankyou to the patrons
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