How Textures & GPU Utilization Make Or Break Optimization
Автор: Threat Interactive
Загружено: 2025-11-25
Просмотров: 28924
Threat Interactive Video 25 dives deep into texture compression research in order to showcase a better route for more performant visuals. This video also discusses new topics like ALU & balancing different bottleneck to use GPU utilization better.
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Chapters
Intro & General Data Storage : 0:00
BCn Compression & EA Research : 1:15
Explaining ALU vs Memory: 2:31
If You Are New To The Channel: 3:12
Threat Interactive Take On Paper Details: 3:45
Corporate Workflow & Tech Development/Neglect : 6:10
From Texture To GPU Formats : 7:36
Bit Waste: 9:20
Unreal Engine Circus Part 1: 10:49
Back To Callisto Protocol : 12:28
Once Again, This Game Shows How it's Done: 14:16
Unreal Engine Circus Part 2: 15:30
If You're New To The Channel: 18:09
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Credits & Resources:
https://media.gdcvault.com/gdc2025/Sl...
https://www.reedbeta.com/blog/underst...
https://research.nvidia.com/labs/rtr/...
https://gpuopen.com/download/202407_M...
https://w3dhub.com/forum/topic/417101...
https://learn.microsoft.com/en-us/win...
https://www.shadertoy.com/view/dltGWl
https://github.com/electronicarts/tex...
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