Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
dTub
Скачать

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

Автор: Strange Loop Conference

Загружено: 2014-09-21

Просмотров: 24417

Описание:

Unity 3D is the de facto industry-standard platform for making games. It is built on Mono, scripted in C#, and exports to a wide range of systems, including OSX, Windows, Linux, iOS, Android, XBox, PlayStation, and the web.

We are providing an open-source library integrating Clojure and Unity. Clojure will dramatically improve game development by bringing Lisp-style REPL-based live coding, optimizing macros, and DSLs to Unity's workflow. Persistent data structures will enable previously impossible computations in games, such as speculative AI algorithms, logic programming, and rewindable game state history.

Unity's graphics and interaction stack opens up considerable power to Clojure programmers. Optimized 2D and 3D graphics, physics simulations, and integration with hardware such as the Kinect are examples of what is now available to functional programmers. Unity's extensive community and collection of prepackaged assets will make developing games in Clojure practical for the first time.
Our talk will cover the indispensable role of platforms like Unity in professional game development, and the new possibilities afforded by its integration with a functional Lisp like Clojure. We will show a demo of our new workflow, discuss historical precedent for this initiative, and conclude with thoughts on future applications of our approach.

by Ramsey Nasser (@ra), Tims Gardner (@timsgardner)

Ramsey Nasser is a computer scientist, game designer, and educator based in Brooklyn. He researches programming languages by building tools to make computation more expressive and implementing projects that question the basic assumptions we make about code itself. His games playfully push people out of their comfort zones, and are often written in experimental programming languages of his design. A former Eyebeam fellow and a member of Kitchen Table Coders, when he is not reasoning about abstract unintuitive machines, he builds and maintains vintage motorcycles.

Tims Gardner is an illustrator and Clojure programmer. His interests include symbolic computation, formal visualization, and psychedelic comics. He is a member of Kitchen Table Coders and aspires to cavitate the moon someday.

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

Поделиться в:

Доступные форматы для скачивания:

Скачать видео mp4

  • Информация по загрузке:

Скачать аудио mp3

Похожие видео

«Разработка игр в Eight Bits» Кевина Зуравела

«Разработка игр в Eight Bits» Кевина Зуравела

"Running With Scissors: Live Coding With Data" by Stuart Halloway

Functional Game Engine Design for the Web - Alex Kehayias

Functional Game Engine Design for the Web - Alex Kehayias

Основной доклад на Rails Conf 2012: Простота имеет значение, Рич Хики

Основной доклад на Rails Conf 2012: Простота имеет значение, Рич Хики

"Transducers" by Rich Hickey

The Value of Values with Rich Hickey

The Value of Values with Rich Hickey

Zach Oakes - Making Games at Runtime with Clojure

Zach Oakes - Making Games at Runtime with Clojure

"Babashka: a meta-circular Clojure interpreter for the command line" by Michiel Borkent

"Our Shared Joy of Programming" by Carin Meier and Sam Aaron

"Liberating the Smalltalk lurking in C and Unix" by Stephen Kell

"The Mess We're In" by Joe Armstrong

15 трлн. дефицита бюджета или остановка промышленности. Что добьет страну? Дебаты, часть 2

15 трлн. дефицита бюджета или остановка промышленности. Что добьет страну? Дебаты, часть 2

Зак Теллман — Всегда сочиняй

Зак Теллман — Всегда сочиняй

Символическая ассемблерная система: использование Clojure для метапрограммирования байт-кода — Рэ...

Символическая ассемблерная система: использование Clojure для метапрограммирования байт-кода — Рэ...

Структура файлов и каталогов в Linux

Структура файлов и каталогов в Linux

Hammock Driven Development - Rich Hickey

Hammock Driven Development - Rich Hickey

НЕВИДИМОЕ ВЕЩЕСТВО, ИЗ КОТОРОГО СОСТОИТ ВСЕЛЕННАЯ: ТЁМНАЯ МАТЕРИЯ. Семихатов, Сурдин, Боос

НЕВИДИМОЕ ВЕЩЕСТВО, ИЗ КОТОРОГО СОСТОИТ ВСЕЛЕННАЯ: ТЁМНАЯ МАТЕРИЯ. Семихатов, Сурдин, Боос

КАК УСТРОЕН TCP/IP?

КАК УСТРОЕН TCP/IP?

"Production Prolog" by Michael Hendricks

КУРНИКОВ:

КУРНИКОВ: "То, что мы узнали - ужасает". Путин, Украина, база отчаяния, Эхо, сколько еще?

© 2025 dtub. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]