Wood and Bark creation, including transferring data from megacans! You're gonna love it, LOG!
Автор: Michael Pavlovich
Загружено: 2024-10-01
Просмотров: 3195
In this video we cover how to make a log shape in ZBrush using multiple flexible methods, then dive into wood and bark detailing, even using megascans to create brushes, as well as the below resources! Check out the chapters for specific techniques:
ZBrush Guides Wood and Bark Brush Pack: https://www.zbrushguides.com/resource...
Stylized Wood Alphas: https://www.artstation.com/chickenfre...
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0:00 - Intro
1:10 - Reference Image Import
2:40 - Tapering and Bulging a Log
4:00 - Dynamesh to ZRemesh Log
7:30 - Dynamic Boolean to ZRemesh Log
12:13 - Matching Reference Image
26:30 - Stylized Wood Mask and Inflate
29:00 - Rough blockout sculpt
32:00 - Concentric rings
36:45 - Megascan ZTL download and open
40:50 - XTractor to convert scan data to brush
47:47 - MRGBZ Grabber with scan data
51:40 - History Recall to copy scan data to your mesh
58:00 - UV Master & bake polypaint and normal
1:06:00 - Array Mesh
1:08:09 - Repeat to Similar Parts
1:13:54 - ZBrush Guides Wood and Bark Brush Pack
1:16:00 - Separating bark from core wood
1:27:35 - Live Boolean to check for 3D Print gaps
1:35:50 - Painting an image onto your model
1:39:00 - FiberMesh grass
1:49:50 - FiberMesh fur and polypaint
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