LIM | Workaround Part 5| FIX for FK type, Mesh Intersection, Bad Translations, crouch example
Автор: LIM_OFFICIAL
Загружено: 2025-06-25
Просмотров: 31
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👉 Get the LIM Add-on (Animation Toolkit for Human Generator):
https://szokersonos.gumroad.com/l/lim...
Hi guys. This is Workaround Part 5—a more advanced fix using the FK method, great for when IK isn't enough.
In this one, we also deal with mesh intersection issues—for example, when the arms clip through the legs in a crouch pose. This can happen depending on the body type or proportions, especially in more muscular or broader characters.
The fix shown here works across different meshes and helps avoid those visual bugs.
More tutorials, workarounds, and promo content below.
Promo VIDEO:
• Life in Motion: Animation Toolkit & Animat...
Tutorials:
*Basic Tutorial Part 1 - installation and how to use:
• LIM |Tutorial: Part 1| Getting Started – ...
*Tutorial 2: Extending existing walk cycle
• LIM |Tutorial: Part 2| How to Extend Exist...
*Tutorial 3: Fixing Head/Neck Follow Offsets in NLA when COMBINE Mix + Body actions
• LIM |Tutorial: Part 3| Fixing Head/Neck F...
Workarounds:
*Part1: Universal Fix for most case (bad translations)
• LIM | Workaround Part 1| Universal Fix fo...
*Part2: Fixing IK mechanism (bad translations)
• LIM | Workaround Part 2| Fixing IK Behavio...
*Part3: Fix for Push-ups motion, 2 ways to fix , rotations and translations.
• LIM | Workaround Part 3| Universal FIX , p...
*Part4: Fix for Crunches animation, same way another example.
• LIM | Workaround Part 4| Universal Fix bad...
*Part5: Fix FK rotations, mesh intesections thrugh the body
• LIM | Workaround Part 5| FIX for FK type, ...
All animations included in Anmation Pack:
*Mix Animations:
• LIM | Mix Animation Pack – 196 Facial, Eye...
*Armature Animations:
• LIM | Armature Animation Library – 166 Act...
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