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How to Transfer UVs with Geometry Nodes #4 - Improvements

Автор: LooseEdges

Загружено: 2025-08-04

Просмотров: 1738

Описание:

A few months ago I made some videos about how to transfer UVs between objects with different topology. I recently used the techniques demonstrated in those videos to make a generic modifier for transferring UVs between objects. In this video, I discuss some limitations of that modifier that were not covered in the previous videos, that on certain objects cause stretching across seams. I explain the cause of the stretching and demonstrate a few strategies to help with solving the problem.

Part 1:    • UV Transfer Tip - Blender Geometry Nodes  
Part 2:    • How to Select UV Seams with Geometry Nodes...  
Part 3:    • How to Transfer UVs between any Geometry w...  

For more about me, check out my website:
https://danielhickox.com

Join the LooseEdges Discord Server:
  / discord  

My tools can be purchased from these links:
https://superhivemarket.com/creators/...
https://danielhickox.gumroad.com/

============CHAPTERS=============
0:00 intro
1:08 why there can be stretching
2:21 solution for same topo case
3:18 workarounds for more complex cases
6:25 in conclusion
====================================

I have made a number of tools for Blender:

DJH Geometry Node Assets
Since their addition to Blender I have been gradually making and incorporating procedural tools into my workflows. With the addition of the Asset Browser and Geometry Node Assets, --and mostly to end the endless pain of browsing and appending--I began organizing my best nodes into an asset collection. This project is the result of that effort and currently contains 65 modifiers/nodes that are generally aimed at reusability and versatility.

TerraNode - Node-Based Terrain Modifiers
When making terrain, I often want to place details where I find them important, but I usually do not want to take the time to sculpt every little mound and rivulet . . . To marry those two contradictory facts, I made the TerraNode modifiers.

Strands: A GeoNodes Library
Do you ever add ropes, chains, wires, or other long thin and flexible objects to your scenes? Strands is a GeoNode Asset Library, containing a set of modular modifiers to help you do exactly that. The modifiers assist with placing curves in your scene, appending additional details to them, and meshing those curves into ropes, braids, or chains.

Petrify: A GeoNodes Library
Petrify is a library of tools designed to help you make rocks. Whether you want a bunch of small rocks to scatter across your scene, a few large rocks to feature in a landscape, or one 'hero' rock to sculpt on, the Petrify library should have some tools that will help you.

Bake Batcher - Collection Based Baking
Because I got fed up with manually setting up each bake, editing dozens of settings, painstakingly selecting objects, baking each map separately, saving each image, and fifty other frustrations, I made DJH Bake Batcher. An addon that makes baking standard PBR assets feel more like pressing F12 to render a scene, and less like a marathon of details. Bake Batcher removes headaches by sacrificing the flexibility of customizing a ton of settings, for the speed and convenience of baking in a single click.

How to Transfer UVs with Geometry Nodes #4 - Improvements

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