Animation Bootcamp: Establishing an Ecology for NPCs
Автор: Game Developers Conference
Загружено: 2018-05-13
Просмотров: 5433
In this 2014 GDC talk, Zenimax Online's Mike Jungbluth cover some of the approaches used to help give NPCs individual identities in a game space, even while hundreds of them have to be churned out during production.
"
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: