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Why The Best Open World Is A (slightly) Closed World

Автор: Adam Millard - The Architect of Games

Загружено: 2022-03-21

Просмотров: 1367264

Описание:

Support the channel on Patreon!:   / architectofgames  
Follow me on twitter!:   / thefearalcarrot  

Check out Codex Entry:    / @codexentry  

Open World games have been in a bit of a rut for years now, ever since Far Cry 3 set the tone for the genre more than a decade ago, every single open world game has been held prisoner by a single feature: Towers. The bane of exploration-lovers everywhere. Or are they?

The Architect has seen a fair share of towers, and they're starting to doubt whether towers really are at fault for bad open worlds after all - hell, even Elden Ring has them, and that game has a great world! After saddling up and exploring the worlds of Hyrule, The Mojave and now the Lands Between, finally the secret of good world design is within grasp... It's just inside this innocent looking chest, I swear...

You Saw:
Halo Infinite - 2021
Batman Arkham Knight -2015
Horizon: Zero Dawn - 2017
Far Cry 5 - 2018
Elder Scrolls 5: Skyrim - 2011
Breath of the Wild - 2017
Cybperpunk 2077 - 2020
Assasins Creed Valhalla - 2020
Assasins Creed Odyssey - 2018
Spiderman PS4 - 2018
Shadow of War - 2017
Infamous: Second Son -- 2014
Genshin Impact - 2020
Deus Ex: Human Revolution - 2011
Elden Ring - 2022
Metro Exodus - 2019
Fallout 4 - 2015
Elder Scrolls 4: Oblivion - 2006
Fallout 3 - 2008
Sea of Thieves - 2018
Far Cry 3 - 2012
Hyperbolica - 2022
Tunic - 2022
Batman Arkham City - 2011
Sable - 2021
Fallout: New Vegas - 2010
World of Warcraft - 2004
Far Cry 6 - 2021

Why The Best Open World Is A (slightly) Closed World

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