Blender 2.9 for Production - 01 Introduction to the Compositor Workflow
Автор: pixeltrain - 3D & VFX Trainings
Загружено: 2020-09-29
Просмотров: 52614
In this tutorial, we will talk about the workflow connections of the Blender 2.9 Compositor with Rendering and external files. We also take a look into the node-based compositing workflow, add useful Keyboard shortcuts and Quick Favorites to make your comping work more effective and faster. This introduction is also meant for artists coming from other compositing solutions like Nuke and Fusion to get a fast understanding of the environment.
If you have questions or topics, which should be added, please let me know.
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These topics are covered:
Overview over the series
Understanding the Blender Render Process
Rendersettings
Image Editor Window
Direct Saving of Render Results
Images in Blender’s Memory
Re-open a previous render
Slots for Comparison
View Layers (Renderlayers) & Render-Channels / Passes / AOVs
Differences in saving Stills vs. Animations
Understand Blender’s Post Processing Pipeline
Adding Channels in the View Layer Properties
Denoising Data, Mist, Cryptomatte Passes
Renderlayers & Composite Node
Loading pre-rendered images or sequences
Outputting compositing results as EXRs
Adding Output Channels for the EXR export
Using the Node Wrangler
Adding useful Keyboard Shortcuts
Node Search Shortcut
Adding some Quick Favorites
Adding Nodes to the stream
Deleting Nodes
Working effective with the Viewer Node
Backdrop Image / Image Viewer
Saving out final stills directly
Finding the control widgets for special nodes
Performance Settings
Sampling Colors
Float normalized Colors
Adding a Glow
Rendering & Comping a whole animation at once
This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support me for publishing more free tutorials you could join my Patreons: / pixeltrain3d
Or simply buy me a Cappuccino: https://paypal.me/pixeltrain
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