Volumetric Fog in Enshrouded
Автор: Graphics Programming Conference
Загружено: 2024-12-04
Просмотров: 1738
Volumetric fog is a core aspect of our game, Enshrouded, and has been since the beginning of the project. We’ll skip the basics of rendering volumetrics and instead give a short overview of the various approaches we tried throughout the development of the game to render dynamic volumetric effects over a large distance in our custom in-house engine. The main focus will be how we render fog in the shipping version. We’ll also talk about how we’re supporting dynamic fog effects and some tricks that we’re doing utilizing the voxel-representation of our world.
#gpc #keengames #buas
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