6 Principles of Choke Point Level Design for Multiplayer Maps as Seen in Counter-Strike
Автор: WorldofLevelDesign
Загружено: 2013-12-17
Просмотров: 45234
WoLD Blog Post - Full Text/Images/Video Tutorial with Additional Notes: http://www.worldofleveldesign.com/cat...
6 Principles of Choke Point Design are:
PRINCIPLE 1: Enhance and facilitate gameplay
PRINCIPLE 2: Choke Point Placement
PRINCIPLE 3: Timing
PRINCIPLE 4: Number of Entrances and Exits
PRINCIPLE 5: Playing Styles
PRINCIPLE 6: Dynamic Choke Points
(See the video and the blog post for description and how to use it in your own maps)
In this tutorial you will learn:
6 principles of choke point level design in Counter-Strike maps
Examples and how-to application
Ideas for choke point design
Use of distance for gameplay style options
Chapters:
00:00 Intro
00:16 What choke points are
00:38 Examples
02:33 Explanation
02:54 Importance
03:05 Pinciple #1
04:32 Pinciple #2
05:36 Pinciple #3
07:20 Principle #4
09:35 Principle #5
11:55 Principle #6
13:47 Ideas
14:19 Outro
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