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HUD bind to variables to show on screen, not all things I want to do jet, in UE 5 p7

Автор: Samo Jerovsek

Загружено: 2025-12-02

Просмотров: 4

Описание:

UNreal e 5  Parts additional Blueprints corrected and some finished I made for learning for myself and just HUD bind to variables to show on screen, not all things I want to do jet, and some variations on scene level with design textures....overview after sculpting Future Levels part 8FU
I made from actor blueprint dispatcher to communicate to Level blueprint and to activate then actions I prepared in that Level blueprint out from that dispatcher, in this case on instance object overlapped to count and when achieved 200 points to get one badge virtual, and start on next overlap counting from zero for second badge and so on, for now just through print string on left corner on screen, (and some effects explosion to fire on this event called,/)but I intend to do widgets for HUD screen etc messages etc later soon for exercises.

 making some blueprints functional for exercises, cos I am learning also farther and deeper more of programing in blueprint visual scripting here in Unreal engine. So I try functions if they are working on the scene in play mode. I could show later some of graphs of blueprints I made, what I will choose to, as I did in past cases.

Actually I made effect and dispatcher on overlap, and counting of points for this time just on keyboard press from Level blueprint to add and then to badges.

In other next video I made version of game base child blueprint to make similar function which is counting some other bo actor object (not character, but is interacting with character) on my scene. I was learning methods from Udemy courses now mostly, but also from some books and of course official Epic UNreal engine website learning and documentation. Also sometime, mostly in past in Your tube...

Also I was doing versions of scene in different levels differently visually, I mean design and textures on materials of objects and scenography. I some of these new I am showing how I used modeling tool inside of Unreal engine 5, and made some new models and also manipulate them with unreal engine sculpt tool, using auto uv tool to make fastly UVs, and pivot tool to center invented pivots on my imported objects, houses, plus work and distortion modifiers inside unreal engine too, on top to put some my in Photoshop made textures on objects like materials or and modified these materials with emission or partial opacity.

Another scene with my new exercises in programom shown interaction sockets of character

Now another new scene again in Unreal engine 5,

I imported my blocks from my Blender 3d again but with different, new value in other fresh outlook material, even I have to jet in this project, set uv on my object, inside unreal of course, but it looks fresh to me now too, with my graphical textures on it.

Otherwise I am using this time another template UE 5 market is giving to us, it is for multi spawn actors, and there you can see in scene tuning them around, and basic environment hills, but I changed some of that too already, materials from other material package. And I have to set override character and find this 3rd person character of UE, same as those running on scene, to have real character on controller, well blueprint I had in project for that already from UE, so I searched and found what I needed.

But my main task and exercise new for me was to make a socket on character and then to make some new blueprint actor to use on that socket in gameplay interactively, with also blueprint programing logic to get that in socket or get it out, interactively on button press. I was learning that from tutorial, but I used my object combination and put some effects with that for top.

Then I made partial exercise for line tracing by object channel to get result, but I prepared just one other actor on scene to be cought by this, that the same blueprint combination on scene too, but for this day is good, it is working, and I make to visualiser red trace line to it, when hit object detected. And on video is on scene and running and showing these interactions I prepared, with new made blueprints exercises, Wich I will improve for gamesene and play of course, I will probably put some magic effects on hit results interactively and some stream of effect on line vector towards the target, maybe on hit also recall actor, to make consequences on other actors or even different once, and sound effect. Plus to get her points for that and showing on the screen.

I have to say that I didn't practice much of programing before but enough to be good to progres faster now, I was anyway learning quite some that for some of times, not just basics.

Otherwise I was and staying on first place 3d designer artist, animator, and scene, environment artist, and arranger, plus with some advance knowledge of material shaders...

So I am adding more of programing knowledge to my skills progressively now.

That is for 3d and programing inside of Unreal engine.

 

 

HUD bind to variables to show on screen, not all things I want to do jet, in UE 5 p7

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