HandmadeCon 2016 - Large-scale Systems Architecture
Автор: Molly Rocket
Загружено: 2017-09-23
Просмотров: 42502
Jason Gregory ( / jqgregory ) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us.
From the fourth session of HandmadeCon 2016. See http://handmadecon.org for details.
Mike Fecadu (https://goo.gl/9bcXFX) - Editing
Neil Blakey-Milner ( / nxsy ) - Recording
Mikkel Hjortshøj ( / thisdrunkdane ) - Recording
William Bundy ( / william_bundy ) - Streaming
Zakary Strange ( / strangezak ) - Streaming
Anna Rettberg ( / aerettberg ) - Artwork
Casey Muratori ( / cmuratori ) - Interviewer
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