Rollerball 2025: Video #37 - Opening and Closing Doors (Part 4) Making a Sliding Double Door
Автор: Puttin' On the Fritz 3D Visualization
Загружено: 2025-10-17
Просмотров: 14
In this tutorial we will build on the double door blueprint to make a double sliding door. We will modify the Starter Content Single Door using the modeling tools inside of Unreal Engine 5.6 to remove the door handles. We will then use GIMP to modify the textures used on the door material to remove the remaining door handle images. We will then duplicate the double door blueprint and modify it to create an automatic sliding double doors. This one went a little over time, but there was a lot to cover with modifying the model and material. Also, make sure to check out the "Fixing the door positions and funky texture" at the end because I made a mistake that we fix at the very end.
Get GIMP for free from here: GIMP - Downloads: https://www.gimp.org/downloads/
00:00:00 – 00:01:28 Intro to this tutorial and demo
00:01:29 – 00:03:20 Discussion of difference in Timeline for Single or Double Door
00:03:21 – 00:06:49 Duplicating the Doors and Removing the Door Handles in UE
00:06:50 – 00:19:35 Using GIMP (or Photoshop) to Modify the Door Textures and Material
00:19:36 – 00:20:40 Duplicating the Blueprint and Adding in our new doors
00:20:41 – 00:13:45 Adding in the Set Relative Location nodes
00:23:46 – 00:24:22 Testing the Doors
00:25:25 – 00:30:25 Fixing the door positions and the funky texture color
00:30:26 – 00:31:37 Outro
This tutorial series is intended for beginner game designers interested in using blueprints in Unreal Engine to make their first, or near first game. Having taught in public schools for over 9 years I have learned that everyone learns differently. I discovered that by talking slowly and clearly, students can follow along better. I will repeat myself sometimes to make sure I was clear on a step. I will go more into depth on many topics so that you understand what and why we did something so you learn the concept and can apply it on your own later. This is not intended to be a follow along and do what I do video series. If something breaks or does not work correctly for me in the tutorial, I will often leave it in if it is a learning moment. If it happens to me, then it might happen to you. I cannot tell you how many times I have watched videos where everything goes right for the demonstrator but does not for me and then I have to figure out why. Often, it is because they skipped a step in their video. This way, I can show you what happened and how to fix it.
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