No Man's Sky: How I Learned to Love Procedural Art
Автор: GDC Festival of Gaming
Загружено: 2015-07-21
Просмотров: 59949
""Procedural"" is a bit of a buzzword at the moment, but what does it
actually mean? A tiny team of artists at Hello Games is using procedural
technology to create the infinite worlds of No Man's Sky, and in this GDC 2015 talks, Art Director Grant Duncan describes their procedural journey so far, as well as show the tools and techniques they've used to bring technology and art together far closer than he ever imagined.
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